The quest markers and minimap (which can be set to either auto-rotate or remain static, with north always upward) make the twisty areas less frustrating, and conveniences like automatically picking up money and being able to buy max ammo with a single click are welcome. The quality-of-life improvements sand down Borderlands' rough spots with industrial intensity. Going back to the original for comparison's sake it feels tight and claustrophobic in a way that might fit a horror game but feels off in an open-world shooter. All those open spaces with packs of skags flanking you from the sides-I'd forgotten how many hours you spend fighting skags-are better suited to a much higher FOV. Note also a new texture for the moon.Įven as someone who doesn't usually mess with FOV much, I can see Borderlands benefits from a wider one.
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